update comit
This commit is contained in:
40
Cargo.lock
generated
40
Cargo.lock
generated
@@ -207,9 +207,9 @@ dependencies = [
|
||||
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[[package]]
|
||||
name = "arrayref"
|
||||
version = "0.3.8"
|
||||
version = "0.3.9"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9d151e35f61089500b617991b791fc8bfd237ae50cd5950803758a179b41e67a"
|
||||
checksum = "76a2e8124351fda1ef8aaaa3bbd7ebbcb486bbcd4225aca0aa0d84bb2db8fecb"
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||||
|
||||
[[package]]
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name = "arrayvec"
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@@ -1482,9 +1482,9 @@ dependencies = [
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||||
|
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[[package]]
|
||||
name = "cc"
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||||
version = "1.1.18"
|
||||
version = "1.1.19"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b62ac837cdb5cb22e10a256099b4fc502b1dfe560cb282963a974d7abd80e476"
|
||||
checksum = "2d74707dde2ba56f86ae90effb3b43ddd369504387e718014de010cec7959800"
|
||||
dependencies = [
|
||||
"jobserver",
|
||||
"libc",
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||||
@@ -1679,6 +1679,16 @@ dependencies = [
|
||||
"libc",
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||||
]
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||||
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[[package]]
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||||
name = "core-foundation"
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||||
version = "0.10.0"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "b55271e5c8c478ad3f38ad24ef34923091e0548492a266d19b3c0b4d82574c63"
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||||
dependencies = [
|
||||
"core-foundation-sys",
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||||
"libc",
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||||
]
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[[package]]
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name = "core-foundation-sys"
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version = "0.8.7"
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@@ -1692,7 +1702,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c07782be35f9e1140080c6b96f0d44b739e2278479f64e02fdab4e32dfd8b081"
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||||
dependencies = [
|
||||
"bitflags 1.3.2",
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"core-foundation",
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"core-foundation 0.9.4",
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"core-graphics-types",
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"foreign-types",
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"libc",
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@@ -1705,7 +1715,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "45390e6114f68f718cc7a830514a96f903cccd70d02a8f6d9f643ac4ba45afaf"
|
||||
dependencies = [
|
||||
"bitflags 1.3.2",
|
||||
"core-foundation",
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"core-foundation 0.9.4",
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"libc",
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]
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@@ -2308,9 +2318,9 @@ dependencies = [
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||||
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||||
[[package]]
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||||
name = "gilrs"
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version = "0.10.9"
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||||
version = "0.10.10"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "dfb8c78963a8856a5b10015c9349176ff5edbc8095384d52aada467a848bc03a"
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checksum = "a556964c6d62458084356ce9770676f5104bd667e12e9a795691076e8a17c5cf"
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||||
dependencies = [
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||||
"fnv",
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"gilrs-core",
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||||
@@ -2325,7 +2335,7 @@ version = "0.5.15"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "732dadc05170599ddec9a89653f10d7a2af54da9181b3fa6e2bd49907ec8f7e4"
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||||
dependencies = [
|
||||
"core-foundation",
|
||||
"core-foundation 0.9.4",
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"inotify 0.10.2",
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"io-kit-sys",
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"js-sys",
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@@ -3591,9 +3601,9 @@ dependencies = [
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[[package]]
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name = "once_cell"
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version = "1.19.0"
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||||
version = "1.20.0"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3fdb12b2476b595f9358c5161aa467c2438859caa136dec86c26fdd2efe17b92"
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||||
checksum = "33ea5043e58958ee56f3e15a90aee535795cd7dfd319846288d93c5b57d85cbe"
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[[package]]
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name = "opener"
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@@ -4912,12 +4922,12 @@ dependencies = [
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[[package]]
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name = "webbrowser"
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version = "1.0.1"
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version = "1.0.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "425ba64c1e13b1c6e8c5d2541c8fac10022ca584f33da781db01b5756aef1f4e"
|
||||
checksum = "2e5f07fb9bc8de2ddfe6b24a71a75430673fd679e568c48b52716cef1cfae923"
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dependencies = [
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"block2",
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"core-foundation",
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"core-foundation 0.10.0",
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"home",
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"jni",
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"log",
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@@ -5455,7 +5465,7 @@ dependencies = [
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"calloop",
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"cfg_aliases 0.2.1",
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"concurrent-queue",
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"core-foundation",
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"core-foundation 0.9.4",
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"core-graphics",
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"cursor-icon",
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"dpi",
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282
src/bck2_main.rs
282
src/bck2_main.rs
@@ -1,282 +0,0 @@
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use bevy::{
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math::vec3,
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math::vec2,
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math::bounding::{Aabb2d, BoundingCircle, BoundingVolume, IntersectsVolume},
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prelude::*
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};
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use bevy::diagnostic::FrameTimeDiagnosticsPlugin;
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//paddle
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const PADDLE_START_Y: f32 = 0.0;
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const PADDLE_SIZE: Vec2 = Vec2::new(120.0, 20.0);
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const PADDLE_COLOR: Color = Color::srgb(0.3, 0.3, 0.7);
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const PADDLE_SPEED: f32 = 500.0;
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//ball
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const BALL_COLOR: Color = Color::srgb(1.0, 0.54, 0.5);
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const BALL_STARTING_POSITION: Vec3 = Vec3::new(0.0, -50.0, 1.0);
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const BALL_SIZE: Vec2 = Vec2::new(30.0, 30.0);
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const BALL_SPEED: f32 = 400.0;
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const BALL_INITIAL_DIRECTION: Vec2 = Vec2::new(0.5, -0.5);
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//wall
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const LEFT_WALL: f32 = -450.0;
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const RIGHT_WALL: f32 = 450.0;
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const BOTTOM_WALL: f32 = -300.0;
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const TOP_WALL: f32 = 300.0;
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const WALL_THICKNESS: f32 = 10.0;
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const WALL_BLOCK_WIDTH: f32 = RIGHT_WALL - LEFT_WALL;
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const WALL_BLOCK_HEIGHT: f32 = TOP_WALL - BOTTOM_WALL;
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const WALL_COLOR: Color = Color::srgb(0.8, 0.8, 0.8);
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Update, close_on_esc)
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.add_systems(Startup, setup)
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.add_plugins(FrameTimeDiagnosticsPlugin::default())
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.add_systems(
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FixedUpdate,
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(
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move_paddle,
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apply_velocity,
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check_ball_collision.after(apply_velocity),
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),
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)
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.run();
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}
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#[derive(Component)]
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struct Paddle;
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#[derive(Component)]
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struct Ball {
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size: Vec2,
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}
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#[derive(Component, Deref, DerefMut)]
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struct Velocity(Vec2);
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#[derive(Component)]
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struct Collider {
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size: Vec2,
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}
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#[derive(Bundle)]
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struct WallBundle{
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sprite_bundle: SpriteBundle,
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collider: Collider,
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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//camera
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commands.spawn(Camera2dBundle::default());
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//paddle
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commands.spawn((
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SpriteBundle {
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transform: Transform {
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translation: vec3(0., PADDLE_START_Y, 0.),
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..default()
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},
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sprite: Sprite {
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color: PADDLE_COLOR,
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custom_size: Some(PADDLE_SIZE),
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..default()
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},
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..default()
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},
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Paddle,
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));
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//ball
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let ball_tex = asset_server.load("textures/circle.png");
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commands.spawn((
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SpriteBundle {
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transform: Transform {
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translation: BALL_STARTING_POSITION,
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..default()
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},
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sprite: Sprite {
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color: BALL_COLOR,
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custom_size: Some(BALL_SIZE),
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..default()
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},
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texture:ball_tex,
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..default()
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},
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Ball { size: BALL_SIZE },
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Velocity(BALL_SPEED * BALL_INITIAL_DIRECTION),
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));
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//walls
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{
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let vertical_wall_size = vec2(WALL_THICKNESS, WALL_BLOCK_HEIGHT + WALL_THICKNESS);
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let horizontal_wall_size = vec2(WALL_BLOCK_WIDTH + WALL_THICKNESS, WALL_THICKNESS);
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//left wall
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commands.spawn(WallBundle {
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sprite_bundle: SpriteBundle {
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transform: Transform {
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translation: vec3(LEFT_WALL, 0.0, 0.0),
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..default()
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},
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sprite: Sprite {
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color: WALL_COLOR,
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custom_size: Some(vertical_wall_size),
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..default()
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},
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..default()
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},
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collider: Collider {
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size: vertical_wall_size,
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},
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});
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//right wall
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commands.spawn(WallBundle {
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sprite_bundle: SpriteBundle {
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transform: Transform {
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translation: vec3(RIGHT_WALL, 0.0, 0.0),
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..default()
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},
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sprite: Sprite {
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color: WALL_COLOR,
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custom_size: Some(vertical_wall_size),
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..default()
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},
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..default()
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},
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collider: Collider {
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size: vertical_wall_size,
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},
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});
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//bottom wall
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commands.spawn(WallBundle {
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sprite_bundle: SpriteBundle {
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transform: Transform {
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translation: vec3(0.0, BOTTOM_WALL, 0.0),
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..default()
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},
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sprite: Sprite {
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color: WALL_COLOR,
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custom_size: Some(horizontal_wall_size),
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..default()
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},
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..default()
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},
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collider: Collider {
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size: horizontal_wall_size,
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},
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});
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//top wall
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commands.spawn(WallBundle {
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sprite_bundle: SpriteBundle {
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transform: Transform {
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translation: vec3(0.0, TOP_WALL, 0.0),
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..default()
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},
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sprite: Sprite {
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color: WALL_COLOR,
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custom_size: Some(horizontal_wall_size),
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..default()
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},
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..default()
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},
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collider: Collider {
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size: horizontal_wall_size,
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},
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});
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}
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}
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fn move_paddle(
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input: Res<ButtonInput<KeyCode>>,
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time_step: Res<Time<Fixed>>,
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mut query: Query<&mut Transform, With<Paddle>>,
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) {
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let mut paddle_transform = query.single_mut();
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let mut direction: f32 = 0.0;
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if input.pressed(KeyCode::KeyA) {
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direction -= 1.0
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}
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if input.pressed(KeyCode::KeyD) {
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direction += 1.0;
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}
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let mut new_x =
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paddle_transform.translation.x + direction * PADDLE_SPEED * time_step.delta_seconds();
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new_x = new_x.min(RIGHT_WALL - (WALL_THICKNESS + PADDLE_SIZE.x) * 0.5);
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new_x = new_x.max(LEFT_WALL + (WALL_THICKNESS + PADDLE_SIZE.x) * 0.5);
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paddle_transform.translation.x = new_x;
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}
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fn apply_velocity(mut query: Query<(&mut Transform, &Velocity)>, time_step: Res<Time<Fixed>>) {
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let dt = time_step.delta_seconds();
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for (mut transform, velocity) in &mut query {
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transform.translation.x += velocity.x * dt;
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transform.translation.y += velocity.y * dt;
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}
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}
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|
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fn check_ball_collision(
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mut ball_query: Query<(&mut Velocity, &Transform, &Ball)>,
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collider_query: Query<(&Transform, &Collider)>,
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) {
|
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for (mut ball_velocity, ball_transform, ball) in &mut ball_query {
|
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for (transform, other) in &collider_query {
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let collision = ball_collision(
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ball_transform.translation,
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ball.size,
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transform.translation,
|
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other.size,
|
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);
|
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|
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let mut reflect_x = false;
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let mut reflect_y = false;
|
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if let Some(collision) = collision {
|
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match collision {
|
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Collision::Left => reflect_x = ball_velocity.x > 0.0,
|
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Collision::Right => reflect_x = ball_velocity.x < 0.0,
|
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Collision::Top => reflect_y = ball_velocity.y < 0.0,
|
||||
Collision::Bottom => reflect_y = ball_velocity.y > 0.0,
|
||||
Collision::Inside => { /* do nothing */ }
|
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}
|
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|
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if reflect_x {
|
||||
ball_velocity.x *= -1.;
|
||||
}
|
||||
if reflect_y {
|
||||
ball_velocity.y *= -1.;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn ball_collision() {
|
||||
|
||||
}
|
||||
|
||||
pub fn close_on_esc(
|
||||
mut commands: Commands,
|
||||
focused_windows: Query<(Entity, &Window)>,
|
||||
input: Res<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
for (window, focus) in focused_windows.iter() {
|
||||
if !focus.focused {
|
||||
continue;
|
||||
}
|
||||
|
||||
if input.just_pressed(KeyCode::Escape) {
|
||||
commands.entity(window).despawn();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Component)]
|
||||
struct Person;
|
||||
|
||||
#[derive(Component)]
|
||||
struct Name(String);
|
||||
|
||||
#[derive(Resource)]
|
||||
struct GreetTimer(Timer);
|
||||
|
||||
pub struct HelloPlugin;
|
||||
|
||||
impl Plugin for HelloPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.insert_resource(GreetTimer(Timer::from_seconds(2.0, TimerMode::Repeating)));
|
||||
app.add_systems(Startup, add_people);
|
||||
app.add_systems(Update, (update_people, greet_people).chain());
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(HelloPlugin)
|
||||
.add_plugins(DefaultPlugins)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn add_people(mut commands: Commands) {
|
||||
commands.spawn((Person, Name("Elaina Proctor".to_string())));
|
||||
commands.spawn((Person, Name("Renzo Hume".to_string())));
|
||||
commands.spawn((Person, Name("Zayna Nieves".to_string())));
|
||||
}
|
||||
|
||||
fn greet_people(time: Res<Time>, mut timer: ResMut<GreetTimer>, query: Query<&Name, With<Person>>) {
|
||||
if timer.0.tick(time.delta()).just_finished() {
|
||||
for name in &query {
|
||||
println!("hello {}!", name.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn update_people(mut query: Query<&mut Name, With<Person>>) {
|
||||
for mut name in &mut query {
|
||||
if name.0 == "Elaina Proctor" {
|
||||
name.0 = "Elaina Hume".to_string();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
126
src/main.rs
126
src/main.rs
@@ -16,6 +16,8 @@ use avian3d::prelude::*;
|
||||
use bevy_editor_pls::prelude::*;
|
||||
use leafwing_input_manager::prelude::*;
|
||||
|
||||
mod player;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.insert_resource(GreetTimer(Timer::from_seconds(2.5, TimerMode::Repeating)))
|
||||
@@ -24,8 +26,7 @@ fn main() {
|
||||
(
|
||||
//close_on_esc,
|
||||
spawn_block,
|
||||
move_camera,
|
||||
toggle_mouse.run_if(input_just_pressed(KeyCode::Escape)),
|
||||
//move_camera,
|
||||
//move_player,
|
||||
//change_fov
|
||||
),
|
||||
@@ -34,12 +35,12 @@ fn main() {
|
||||
DefaultPlugins,
|
||||
PhysicsPlugins::default(),
|
||||
EditorPlugin::default(),
|
||||
player::plugin,
|
||||
))
|
||||
.add_systems(
|
||||
Startup,
|
||||
(
|
||||
setup,
|
||||
cursor_grab,
|
||||
//spawn_view_model,
|
||||
//spawn_world_model,
|
||||
),
|
||||
@@ -56,17 +57,6 @@ struct WorldModelCamera;
|
||||
#[derive(Resource)]
|
||||
struct GreetTimer(Timer);
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct FPSCamera {
|
||||
pub speed: f32,
|
||||
pub sensitivity: f32,
|
||||
pub rotate_lock: f32,
|
||||
|
||||
pub rotation: Vec3,
|
||||
pub recoil_shake: Vec3,
|
||||
pub camera_shake_readjustment_factor: f32,
|
||||
}
|
||||
|
||||
/// Used implicitly by all entities without a `RenderLayers` component.
|
||||
/// Our world model camera and all objects other than the player are on this layer.
|
||||
/// The light source belongs to both layers.
|
||||
@@ -76,32 +66,6 @@ const DEFAULT_RENDER_LAYER: usize = 0;
|
||||
/// The light source belongs to both layers.
|
||||
const VIEW_MODEL_RENDER_LAYER: usize = 1;
|
||||
|
||||
fn cursor_grab (
|
||||
mut q_windows: Query<&mut Window, With<PrimaryWindow>>,
|
||||
) {
|
||||
let mut primary_window = q_windows.single_mut();
|
||||
|
||||
// if you want to use the cursor, but not let it leave the window,
|
||||
// use `Confined` mode:
|
||||
//primary_window.cursor.grab_mode = CursorGrabMode::Confined;
|
||||
|
||||
// for a game that doesn't use the cursor (like a shooter):
|
||||
// use `Locked` mode to keep the cursor in one place
|
||||
primary_window.cursor.grab_mode = CursorGrabMode::Locked;
|
||||
|
||||
// also hide the cursor
|
||||
primary_window.cursor.visible = false;
|
||||
}
|
||||
|
||||
/* fn cursor_ungrab(
|
||||
mut q_windows: Query<&mut Window, With<PrimaryWindow>>,
|
||||
) {
|
||||
let mut primary_window = q_windows.single_mut();
|
||||
|
||||
primary_window.cursor.grab_mode = CursorGrabMode::None;
|
||||
primary_window.cursor.visible = true;
|
||||
} */
|
||||
|
||||
#[derive(Component)]
|
||||
struct Customcomponent;
|
||||
|
||||
@@ -116,7 +80,7 @@ fn setup(
|
||||
PbrBundle {
|
||||
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
|
||||
material: materials.add(Color::srgb_u8(255, 144, 124)),
|
||||
transform: Transform::from_xyz(0.0, 2.0, 0.0),
|
||||
transform: Transform::from_xyz(-20.0, 2.0, -20.0),
|
||||
..default()
|
||||
},
|
||||
Customcomponent,
|
||||
@@ -140,7 +104,7 @@ fn setup(
|
||||
PbrBundle {
|
||||
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
|
||||
material: materials.add(Color::srgb_u8(124, 144, 255)),
|
||||
transform: Transform::from_xyz(0.0, 5.0, 0.0),
|
||||
transform: Transform::from_xyz(-20.0, 5.0, -20.0),
|
||||
..default()
|
||||
},
|
||||
RigidBody::Dynamic,
|
||||
@@ -161,14 +125,14 @@ fn setup(
|
||||
});*/
|
||||
|
||||
// view_ model() - The *view model* is the model that represents the player's body
|
||||
let arm = meshes.add(Cuboid::new(0.1, 0.1, 0.5));
|
||||
let arm_materlial = materials.add(Color::from(tailwind::TEAL_200));
|
||||
//let arm = meshes.add(Cuboid::new(0.1, 0.1, 0.5));
|
||||
//let arm_materlial = materials.add(Color::from(tailwind::TEAL_200));
|
||||
|
||||
// Player
|
||||
commands
|
||||
/*commands
|
||||
.spawn(SpatialBundle {
|
||||
visibility: Visibility::Visible,
|
||||
transform: Transform::from_xyz(10., 0., 5.)
|
||||
transform: Transform::from_xyz(10., 1., 4.)
|
||||
.looking_at(Vec3::ZERO, Vec3::Y),
|
||||
..default()
|
||||
})
|
||||
@@ -181,7 +145,7 @@ fn setup(
|
||||
fov: 90.,
|
||||
..Default::default()
|
||||
})),*/
|
||||
transform: Transform::from_xyz(0.0, 1.0, 4.0),
|
||||
transform: Transform::from_xyz(0.0, 0.0, 0.0),
|
||||
..default()
|
||||
},
|
||||
RigidBody::Dynamic,
|
||||
@@ -205,7 +169,7 @@ fn setup(
|
||||
GravityScale(1.),
|
||||
//Player,
|
||||
));
|
||||
});
|
||||
});*/
|
||||
}
|
||||
|
||||
/*pub fn close_on_esc(
|
||||
@@ -224,21 +188,6 @@ fn setup(
|
||||
}
|
||||
}*/
|
||||
|
||||
fn toggle_mouse(mut window: Query<&mut Window, With<PrimaryWindow>>) {
|
||||
for mut window in &mut window {
|
||||
match window.cursor.grab_mode {
|
||||
CursorGrabMode::None => {
|
||||
window.cursor.grab_mode = CursorGrabMode::Locked;
|
||||
window.cursor.visible = false;
|
||||
}
|
||||
CursorGrabMode::Confined | CursorGrabMode::Locked => {
|
||||
window.cursor.grab_mode = CursorGrabMode::None;
|
||||
window.cursor.visible = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn spawn_block(
|
||||
time: Res<Time>,
|
||||
mut timer: ResMut<GreetTimer>,
|
||||
@@ -252,7 +201,7 @@ fn spawn_block(
|
||||
PbrBundle {
|
||||
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
|
||||
material: materials.add(Color::srgb_u8(124, 144, 255)),
|
||||
transform: Transform::from_xyz(0.0, 5.0, 0.0),
|
||||
transform: Transform::from_xyz(20.0, 5.0, 10.0),
|
||||
..default()
|
||||
},
|
||||
RigidBody::Dynamic,
|
||||
@@ -262,55 +211,6 @@ fn spawn_block(
|
||||
}
|
||||
}
|
||||
|
||||
pub fn move_camera(
|
||||
//cursor_lock_state: Res<>,
|
||||
q_windows: Query<&Window, With<PrimaryWindow>>,
|
||||
//mut q_windows: Query<&mut Window, With<PrimaryWindow>>,
|
||||
mut motion_evr: EventReader<MouseMotion>,
|
||||
time: Res<Time>,
|
||||
mut camera_query: Query<(&mut Transform, &mut FPSCamera)>,
|
||||
) {
|
||||
let primary_window = q_windows.single();
|
||||
//let mut primary_window = q_windows.single_mut();
|
||||
//primary_window.cursor.grab_mode = CursorGrabMode::None;
|
||||
//info!("MODE: {}", primary_window.cursor.grab_mode);
|
||||
//if cursor_lock_state.state {
|
||||
//info!("IM HERE");
|
||||
if primary_window.cursor.grab_mode == CursorGrabMode::Locked{
|
||||
//info!("MODE ACTIVE");
|
||||
for (mut transform, mut camera) in camera_query.iter_mut() {
|
||||
for ev in motion_evr.read() {
|
||||
camera.rotation.y -= ev.delta.x * camera.sensitivity;
|
||||
camera.rotation.x -= ev.delta.y * camera.sensitivity;
|
||||
|
||||
camera.rotation.x =
|
||||
f32::clamp(camera.rotation.x, -camera.rotate_lock, camera.rotate_lock);
|
||||
|
||||
//transform.rotation += Quat::from_axis_angle(Vec3::new(0., 1., 0.), angle);
|
||||
//println!("{}",x_quat);
|
||||
}
|
||||
/*camera.recoil_shake = move_towards(
|
||||
camera.recoil_shake,
|
||||
Vec3::ZERO,
|
||||
time.delta_seconds() * camera.camera_shake_readjustment_factor,
|
||||
);*/
|
||||
let x_quat = Quat::from_axis_angle(
|
||||
Vec3::new(0., 1., 0.),
|
||||
//camera.rotation.y - camera.recoil_shake.x,
|
||||
camera.rotation.y
|
||||
);
|
||||
|
||||
let y_quat = Quat::from_axis_angle(
|
||||
Vec3::new(1., 0., 0.),
|
||||
//camera.rotation.x + camera.recoil_shake.y,
|
||||
camera.rotation.x
|
||||
);
|
||||
|
||||
transform.rotation = x_quat * y_quat;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*fn change_fov (
|
||||
input: Res<ButtonInput<KeyCode>>,
|
||||
mut world_model_projection: Query<&mut Projection, With<WorldModelCamera>>,
|
||||
|
||||
288
src/player.rs
Normal file
288
src/player.rs
Normal file
@@ -0,0 +1,288 @@
|
||||
use bevy::{
|
||||
input::common_conditions::input_just_pressed,
|
||||
prelude::*,
|
||||
window::{CursorGrabMode, PrimaryWindow},
|
||||
//input::mouse::MouseMotion,
|
||||
};
|
||||
use bevy_editor_pls::{egui::widgets, EditorPlugin};
|
||||
use avian3d::prelude::*;
|
||||
use leafwing_input_manager::prelude::*;
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_plugins(InputManagerPlugin::<PlayerAction>::default())
|
||||
.add_systems(Startup,
|
||||
(
|
||||
spawn_player,
|
||||
lock_mouse,
|
||||
)
|
||||
)
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
player_move,
|
||||
player_look,
|
||||
//move_camera,
|
||||
toggle_mouse.run_if(input_just_pressed(KeyCode::Escape)),
|
||||
//noclip.run_if(input_just_pressed(KeyCode::F11)),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct FPSCamera {
|
||||
pub speed: f32,
|
||||
pub sensitivity: f32,
|
||||
pub rotate_lock: f32,
|
||||
|
||||
pub rotation: Vec3,
|
||||
pub recoil_shake: Vec3,
|
||||
pub camera_shake_readjustment_factor: f32,
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
struct PlayerCam;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct Player;
|
||||
|
||||
#[derive(Reflect, Clone, Copy, Hash, PartialEq, Eq, Debug)]
|
||||
pub enum PlayerAction {
|
||||
MoveUp,
|
||||
MoveDown,
|
||||
MoveLeft,
|
||||
MoveRight,
|
||||
Look,
|
||||
FlyUp,
|
||||
FlyDown,
|
||||
Shoot,
|
||||
}
|
||||
|
||||
impl Actionlike for PlayerAction {
|
||||
fn input_control_kind(&self) -> InputControlKind {
|
||||
match self {
|
||||
PlayerAction::Look => InputControlKind::DualAxis,
|
||||
_ => InputControlKind::Button,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn player_bindings() -> InputMap<PlayerAction> {
|
||||
let mut map = InputMap::new([
|
||||
(PlayerAction::MoveUp, KeyCode::KeyW),
|
||||
(PlayerAction::MoveDown, KeyCode::KeyS),
|
||||
(PlayerAction::MoveLeft, KeyCode::KeyA),
|
||||
(PlayerAction::MoveRight, KeyCode::KeyD),
|
||||
])
|
||||
.with_dual_axis(PlayerAction::Look, MouseMove::default().sensitivity(0.1));
|
||||
map.insert(PlayerAction::FlyUp, KeyCode::Space)
|
||||
.insert(PlayerAction::FlyDown, KeyCode::ShiftLeft)
|
||||
.insert(PlayerAction::Shoot, MouseButton::Left);
|
||||
map
|
||||
}
|
||||
|
||||
fn spawn_player(
|
||||
mut commands: Commands,
|
||||
mut mesh_assets: ResMut<Assets<Mesh>>,
|
||||
mut material_assets: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
commands
|
||||
.spawn((
|
||||
Player,
|
||||
FPSCamera {
|
||||
camera_shake_readjustment_factor: 0.3,
|
||||
recoil_shake: Vec3::ZERO,
|
||||
rotation: Vec3::new(0., 0., 0.),
|
||||
speed: 300.,
|
||||
rotate_lock: 88. * 0.0174533,
|
||||
//sensitivity: (0.173) / 900.,
|
||||
sensitivity: 0.0008,
|
||||
},
|
||||
SpatialBundle{
|
||||
transform: Transform::from_xyz(10., 1., 4.),
|
||||
..default()
|
||||
},
|
||||
Collider::capsule(0.5, 1.0),
|
||||
mesh_assets.add(Capsule3d::new(0.5, 1.)),
|
||||
material_assets.add(StandardMaterial::default()),
|
||||
RigidBody::Dynamic,
|
||||
InputManagerBundle {
|
||||
input_map: player_bindings(),
|
||||
action_state: ActionState::default(),
|
||||
},
|
||||
LockedAxes::ROTATION_LOCKED,
|
||||
CollidingEntities::default(),
|
||||
//ActiveEvents::all(),
|
||||
))
|
||||
.with_children(|p| {
|
||||
p.spawn((
|
||||
Camera3dBundle {
|
||||
transform: Transform::from_translation(Vec3::Y * 0.5),
|
||||
..Default::default()
|
||||
},
|
||||
PlayerCam,
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
fn lock_mouse (
|
||||
mut q_windows: Query<&mut Window, With<PrimaryWindow>>,
|
||||
) {
|
||||
let mut primary_window = q_windows.single_mut();
|
||||
|
||||
// use `Locked` mode to keep the cursor in one place
|
||||
primary_window.cursor.grab_mode = CursorGrabMode::Locked;
|
||||
|
||||
// also hide the cursor
|
||||
primary_window.cursor.visible = false;
|
||||
}
|
||||
|
||||
fn toggle_mouse(mut window: Query<&mut Window, With<PrimaryWindow>>) {
|
||||
for mut window in &mut window {
|
||||
match window.cursor.grab_mode {
|
||||
CursorGrabMode::None => {
|
||||
window.cursor.grab_mode = CursorGrabMode::Locked;
|
||||
window.cursor.visible = false;
|
||||
}
|
||||
CursorGrabMode::Confined | CursorGrabMode::Locked => {
|
||||
window.cursor.grab_mode = CursorGrabMode::None;
|
||||
window.cursor.visible = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*pub fn move_camera(
|
||||
//cursor_lock_state: Res<>,
|
||||
q_windows: Query<&Window, With<PrimaryWindow>>,
|
||||
//mut q_windows: Query<&mut Window, With<PrimaryWindow>>,
|
||||
mut motion_evr: EventReader<MouseMotion>,
|
||||
time: Res<Time>,
|
||||
mut camera_query: Query<(&mut Transform, &mut FPSCamera)>,
|
||||
) {
|
||||
let primary_window = q_windows.single();
|
||||
//let mut primary_window = q_windows.single_mut();
|
||||
//primary_window.cursor.grab_mode = CursorGrabMode::None;
|
||||
//info!("MODE: {}", primary_window.cursor.grab_mode);
|
||||
//if cursor_lock_state.state {
|
||||
//info!("IM HERE");
|
||||
if primary_window.cursor.grab_mode == CursorGrabMode::Locked{
|
||||
//info!("MODE ACTIVE");
|
||||
for (mut transform, mut camera) in camera_query.iter_mut() {
|
||||
for ev in motion_evr.read() {
|
||||
camera.rotation.y -= ev.delta.x * camera.sensitivity;
|
||||
camera.rotation.x -= ev.delta.y * camera.sensitivity;
|
||||
|
||||
camera.rotation.x =
|
||||
f32::clamp(camera.rotation.x, -camera.rotate_lock, camera.rotate_lock);
|
||||
|
||||
//transform.rotation += Quat::from_axis_angle(Vec3::new(0., 1., 0.), angle);
|
||||
//println!("{}",x_quat);
|
||||
}
|
||||
/*camera.recoil_shake = move_towards(
|
||||
camera.recoil_shake,
|
||||
Vec3::ZERO,
|
||||
time.delta_seconds() * camera.camera_shake_readjustment_factor,
|
||||
);*/
|
||||
let x_quat = Quat::from_axis_angle(
|
||||
Vec3::new(0., 1., 0.),
|
||||
//camera.rotation.y - camera.recoil_shake.x,
|
||||
camera.rotation.y
|
||||
);
|
||||
|
||||
let y_quat = Quat::from_axis_angle(
|
||||
Vec3::new(1., 0., 0.),
|
||||
//camera.rotation.x + camera.recoil_shake.y,
|
||||
camera.rotation.x
|
||||
);
|
||||
|
||||
transform.rotation = x_quat * y_quat;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
fn player_move(
|
||||
mut player: Query<
|
||||
(
|
||||
//&mut KinematicCharacterController,
|
||||
&mut Transform,
|
||||
&Children,
|
||||
&ActionState<PlayerAction>,
|
||||
),
|
||||
With<Player>,
|
||||
>,
|
||||
camera: Query<&GlobalTransform, With<PlayerCam>>,
|
||||
) {
|
||||
for (/*mut controller,*/ mut varposition, children, actions) in &mut player {
|
||||
let mut delta = Vec3::default();
|
||||
if actions.pressed(&PlayerAction::MoveUp) {
|
||||
delta.z += 1.;
|
||||
}
|
||||
if actions.pressed(&PlayerAction::MoveDown) {
|
||||
delta.z -= 1.;
|
||||
}
|
||||
if actions.pressed(&PlayerAction::MoveLeft) {
|
||||
delta.x += 1.;
|
||||
}
|
||||
if actions.pressed(&PlayerAction::MoveRight) {
|
||||
delta.x -= 1.;
|
||||
}
|
||||
let Some(child) = children.first().cloned() else {
|
||||
error!("Player has not child entity");
|
||||
continue;
|
||||
};
|
||||
let Ok(camera) = camera.get(child) else {
|
||||
error!("first child is not camera");
|
||||
continue;
|
||||
};
|
||||
let forward = camera.forward().as_vec3() * delta.z;
|
||||
let left = camera.left().as_vec3() * delta.x;
|
||||
delta = forward + left;
|
||||
delta.y = 0.;
|
||||
#[cfg(debug_assertions)]
|
||||
if actions.pressed(&PlayerAction::FlyDown) {
|
||||
delta.y -= 1.;
|
||||
}
|
||||
if actions.pressed(&PlayerAction::FlyUp) {
|
||||
delta.y += 1.;
|
||||
}
|
||||
//if let Some(current) = &mut controller.translation {
|
||||
if let Some(current) = &mut varposition {
|
||||
*current += delta.normalize();
|
||||
} else {
|
||||
varposition = Some(delta.normalize());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn player_look(
|
||||
window: Query<&Window, With<PrimaryWindow>>,
|
||||
mut player: Query<(&mut Transform, &Children, &ActionState<PlayerAction>), With<Player>>,
|
||||
mut camera: Query<&mut Transform, (With<PlayerCam>, Without<Player>)>,
|
||||
) {
|
||||
let window = window.single();
|
||||
if !window.focused {
|
||||
return;
|
||||
}
|
||||
let scale = window.width().min(window.height()) / window.width();
|
||||
for (mut body, children, actions) in &mut player {
|
||||
let Some(child) = children.first().cloned() else {
|
||||
error!("Player has not child entity");
|
||||
continue;
|
||||
};
|
||||
let Ok(mut camera) = camera.get_mut(child) else {
|
||||
error!("first child is not camera");
|
||||
continue;
|
||||
};
|
||||
|
||||
let look = actions.axis_pair(&PlayerAction::Look);
|
||||
|
||||
let (_, pitch, _) = camera.rotation.to_euler(EulerRot::YXZ);
|
||||
camera.rotation = Quat::from_axis_angle(
|
||||
Vec3::X,
|
||||
(pitch - (look.y * scale).to_radians())
|
||||
.clamp(-std::f32::consts::FRAC_PI_2, std::f32::consts::FRAC_PI_2),
|
||||
);
|
||||
let (yaw, _, _) = body.rotation.to_euler(EulerRot::YXZ);
|
||||
body.rotation = Quat::from_axis_angle(Vec3::Y, yaw - (look.x * scale).to_radians());
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user